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Rules
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Highland Games Rules

The Clachneart or "Stone of Strength"

This ancient event is similar to the modern day shot-put, using a stone approximately 16 to 28 pounds instead of a steel ball. The stone must be 'put' from the front of the shoulder using one hand only. Each competitor is allowed a seven-and-a-half foot run-up to the toe-board or trig. The contestants are judged on the longest of the three tosses. If the athlete touches the top of the trig or the ground in front of it during his attempt, the toss is not counted.

The 28 and 56 pound throw

Using metal weights with a chain or handle attached, the athletes are throwing for distance. The weight is thrown one-handed from behind the trig with a nine-foot run up allowed. Any style may be used, but the most popular and efficient is to spin like a discus thrower. The contestants are judged on the longest of the three tosses. The athlete must remain standing after throwing the weight. If the athlete touches the top of the trig or the ground in front of it during his attempt, the throw is not counted.

The 56 pound Weight Toss

The objective of this strength event is to toss the 56# weight with an attached handle over a horizontal bar of variable height. The starting height of competition is the lowest agreed upon by the competitors. Once a competitor starts to throw, he must compete each time the bar is raised. Using only one hand, each athlete is allowed three attmepts to clear the bar at each height. If the weight touches the bar on its way over but doesn't dislodge it, it remains a successful toss. All measurements are made from the ground to the top of the bar mudway between the the uprights. As the bar is raised, the field of athletes is reduced. This event continues until all competitors but one are eliminated.

The Hammer Throw

The Scottish hammer, a round metal hammer head weighing 16 or 22 pounds with a cane shaft, is thrown for distance. The athlete throws the hammer with his back to the trig and the throwing area. The competitor's feet may not move until after he releases the hammer. Each athlete gets three throws with the hammer and is judged by his best distance. Touching the top of the trig or the ground in front of it renders the throw a foul.

The Sheaf Toss

Using a three-tined pitchfork, the athletes hurl a 16pound burlap bag stuffed with straw over a horizontal bar raised between two standards. Each competitor is given three opportunities to clear the bar. After all attempts, the bar is raised in one to two foot increments. The continually rising bar reduces the field as competition continues until all but one athlete are eliminated.

The Caber Toss

The centerpiece of the modern Highland Games, the caber requires strength, balance and timing. The caber is a tapered log approximately 19 feet long and weighing 100 to 130 pounds (These weights and measurements vary at different games depending on the field of athletes and the terrain). The athlete hoists the caber and folds his hands under the end while cradling it against his shoulder. Gaining the balance of the upright caber, he will run briefly with it to gain momentum for the toss. Followed by field judges, the competitor heaves the caber up and over to ground its heavy end and let it fall forward. The field judge will ascribe a 'score' to the toss. If the caber is 'turned' it will be scored with its final position relative to the face of a giant clock, 12:00 being a perfect score. If the caber is grounded but doesn't turn, it is scored by the degree it rose from the ground.

 


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For more on rules, you can also check out the rules page on NASGA.





Southeast Scottish Amateur Athletics Association  1311 Cummings Rd Ft. Valley, GA 31030